Hello, Im trying to make a mod for a game, and the original mesh that I want to modify has 6977 triangles,5041 vertices and 5028 normals (this is according to the obj exporter)
Now, I did manage to make a mesh that has the same amount of vertices and the same amount of normals , but the triangle count of the mesh I made has 6792
So I guess my question here is... how can I increase my triangle count to match the original without increasing the vertex count or the normal count? Is that's even possible?
Replies
this is the tool im using http://daitools.freeforums.org/dai-modding-tool-v1-15-alpha-has-been-released-t429.html
Like for example when i 1st made my mesh 1st error it gave me was the vertices weren't the same number, I fixed that and that error didn't appear anymore. But then i got another one saying that my texture coordinates weren't the same, I fixed that too and that message did show anymore... then got another message saying that my normals don't match, fixed that as well , and now the only thing i need to do is fix the triangle count and after that i believe the program can be "tricked" into thinking that its the "original " mesh if everything matches... just have to figure out a way, to add more tris so it will match the number from the original so it wont give me that error anymore
Just like when moprhing in max and not having an exact copy of the mesh as morph target.
Like so: http://img842.imageshack.us/img842/6900/cattura3lo.png
Looks like the only option i have is to modify the original mesh instead of trying to import a custom one.... the only thing i hate about modifying the original is that the topology is soo messed up and its gonna take forever....:poly122: