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[UE4] Venezia for Rift

Hi guys,

I released a Rift Demo from my Venezia project.

[ame]https://www.youtube.com/watch?v=dMiiMdovyfU[/ame]

Download link:

This one is for the EPIC quality:
https://s3-sa-east-1.amazonaws.com/ue4arch/VeneziaRift.rar

and the LOW quality...
https://s3-sa-east-1.amazonaws.com/ue4arch/VeneziaRiftLow.rar

I´m running the Epic quality demo on a Geforce GTX970 at 60-fps. It's better to run it on Extended mode.

Hope you guys like it =)

Regards!

Replies

  • DanielPeres
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    DanielPeres polycounter lvl 7
    This looks amazing!! Great job!
  • pignaccia
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    pignaccia polycounter lvl 11
    I used to live in Venice for almost a decade, and this is quite impressive!
    I will personally improve the amount of fog a bit expecially on distance, and the diameters (almost twice) of those poles, that are actually quite straight and not so deformed as shown.
    01-Bricole%20varie.jpg

    Also pay attention at the signal-plate that is mirrored.
    Great work btw.
  • ue4arch
    pignaccia wrote: »
    I used to live in Venice for almost a decade, and this is quite impressive!
    I will personally improve the amount of fog a bit expecially on distance, and the diameters (almost twice) of those poles, that are actually quite straight and not so deformed as shown.
    01-Bricole%20varie.jpg

    Also pay attention at the signal-plate that is mirrored.
    Great work btw.

    Thanks for the feedback man! I'm saving this for a future update!
  • nastobi123
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    nastobi123 polycounter lvl 8
    everything is too clean, its definitely awesome, really good job. I can also see you dont have any foliages, would be awesome if you add it there, maybe hanging clothes ?? Decal posters ??
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