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Modular Character Draw Call?

Greg DAlessandro
polycounter lvl 6
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Greg DAlessandro polycounter lvl 6
I plan on using a modular character workflow, but wouldn't separating a character into several pieces be intensive since it has to make multiple draw calls per character?

head, eyes, torso, arms, legs, feet


character models will be around 10-15k tris, and there will be no more than 12 models on screen in-game at most.

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