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Submachine Gun- District 9 Fanart

polycounter lvl 5
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D'sculpt studio polycounter lvl 5
Tile: Submachine Gun
Soft: Maya, Photoshop, Vray
By: D'sculpt studio
Hope you like it.
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Replies

  • NovaaH
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    NovaaH polycounter lvl 3
    Holy shit I love the design mate ... This kind of model/workflow is exactly what I'm trying to learn, and you's look really nice ! ( One little thing that bother me is the handle, flat design is nice, but a little practicality is nice too. You have to be a robot to shoot that thing more than 3 mins without hurting yourself. :p )

    How did you use for texturing, only photoshop ? How did you render this scratchy paint look ? :o
  • D'sculpt studio
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    D'sculpt studio polycounter lvl 5
    NovaaH wrote: »
    Holy shit I love the design mate ... This kind of model/workflow is exactly what I'm trying to learn, and you's look really nice ! ( One little thing that bother me is the handle, flat design is nice, but a little practicality is nice too. You have to be a robot to shoot that thing more than 3 mins without hurting yourself. :p )

    How did you use for texturing, only photoshop ? How did you render this scratchy paint look ? :o

    Thanks @Novaah.
    I'll sculpt more when I have time. It's truely that I only use photoshop for texturing and render manually by Vray and then post-process by photoshop
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