asked niero from destructoid if I could make it for UT and got the "cool with me" response so regardless if it would even make it in the store. Fun practice. Trying to really hammer any bad habits in my baking, didn't have to do any rebakes on this guy for artifacts or anything so win win.
got the taunt to make the eyes glow/spin and still trying to figure out the kill leader thing. Plays a laser sound when you kill someone too.
Wanted to let others see it but havin issues hosting a server.
Replies
got the taunt to make the eyes glow/spin and still trying to figure out the kill leader thing. Plays a laser sound when you kill someone too.
Wanted to let others see it but havin issues hosting a server.
[ame]https://www.youtube.com/watch?v=i12kwnDzWGs[/ame]
Probably will start a WiP thread to polish/finish level design
Here is the trucker cap I just created!
Starting to work on one of their "Preferred concepts" Chris Perna had posted.
Feel free to give it a vote please
[ame]https://www.youtube.com/watch?v=zyNTq5F30NE[/ame]
-- Overview --
[ame]https://www.youtube.com/watch?v=oI9dBE1Yx6k[/ame]
9 Skeletal meshes (with customs animations)
42 Material (34 instances)
115 Textures (albedo, metallic, roughness, normal and emissive)
1 Ambient sound
Each asset is optimized for a low poly budget, the average tris count is
around 400.
Most of the textures are 1024*1024 (albedo, metallic, roughness, normal
and emissive).
Most of the materials are instanced from a master material thus you will
have some customizable parameters.
The Skeletal Meshes are meant to be animated with the Use Animation
Asset system. All the animations were done in an external 3D apps.
Tested and designed for DESKTOP.
PRICE: 54.99 USD
***** I will post more screenies here in the next few days