Hello, everyone.
As the title states, this will be my attempt at properly improving my modeling and texturing skills. Hopefully the potential embarrassment of me leaving this thread to die from inactivity will be enough motivation to keep me going. My goal is to finish something at least once a week.
Feedback, criticism and all that is greatly appreciated!
So to start off, here's a small scene I made tonight (I'll post WIPs starting from the next thing I make):
PS: If you're also in the process of learning (who isn't though?), feel free to send me a personal message with your Steam and I'll add you. I'd love to have someone to share thoughts and learn together with!
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I will start with the texture later today.
Anyway, I've definitely learned a thing or two from making this character, so I think I'll move on to something else now. Here's the final result:
Also, check out hue shifting. It can really make your textures look rich with colors.
I did a quick face practise before bed. I was feeling some momentum from this afternoon and I didn't want to lose it. I like low-poly stuff so my goal was to be as careful as possible with the polycount. It ended up having 124 polygons. The texture turned out decent, I think. I used to find texturing faces incredibly hard but now it's fairly easy to get an OK result (it's obviously no where near the level of quality I want to reach eventually). There's some UV distortion around the eye that I noticed afterwards and the ear turned out ugly, otherwise I'm fairly content.
Since this is the first real ambitious handpainted low-poly thing I make, I appreciate any and all comments. What I'm already aware of and will change is the very dark AO around the opening of the glove and the distortion in the gambeson pattern on his back.
Today I didn't have enough spare time to do anything big, but I managed to model a couple of things for the character.
At the moment I'm working on another project. Here's a WIP of one of the characters. Currently experimenting with this semi-mannequin look.