Hi guys!
Ill share some of the things I made with Substance designer and painter here. I'm a texture generalist (if there is such a thing, mostly uv-mapping and texturing models, but also seamless materials and other procedural artwork like plants and terrains, which I also texture with Substance Designer).
All feedback is welcome. Cheers!
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I tried a bit harder to stick close to the reference, but didn't have a lot of time for the challenge. it was great fun to do though
More renders here.
These are for the bi weekly challenge
These are for Escalation 1985.
More renders on my Artstation.
I made a mini breakdown for an upcoming node in Substance Share. It allows you to make/fake anisotropic scratches on glossy materials, as well as other effects like galvanised metal, and even flake paint if you feel like it
https://www.artstation.com/artwork/ww3ow
More renders and video here.
I'm super happy that we made the Polycount Recap | October 2017! Its an honor to be in such great company
Doing some material design doodles. Based upon Engobed Bricks on Materia.nl
![Image: https://cdnb.artstation.com/p/assets/images/images/008/449/591/large/kay-vriend-asset.jpg?1512859354](https://cdnb.artstation.com/p/assets/images/images/008/449/591/large/kay-vriend-asset.jpg?1512859354)
More info here.
Thanks Budai! You are too kind