Hi guys!
Ill share some of the things I made with Substance designer and painter here. I'm a texture generalist (if there is such a thing, mostly uv-mapping and texturing models, but also seamless materials and other procedural artwork like plants and terrains, which I also texture with Substance Designer).
All feedback is welcome. Cheers!
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I tried a bit harder to stick close to the reference, but didn't have a lot of time for the challenge. it was great fun to do though
More renders here.
These are for the bi weekly challenge .
These are for Escalation 1985.
More renders on my Artstation.
I made a mini breakdown for an upcoming node in Substance Share. It allows you to make/fake anisotropic scratches on glossy materials, as well as other effects like galvanised metal, and even flake paint if you feel like it .
https://www.artstation.com/artwork/ww3ow
More renders and video here.
Some more progress on my material for the Materialize Contest .
I'm super happy that we made the Polycount Recap | October 2017! Its an honor to be in such great company .
Doing some material design doodles. Based upon Engobed Bricks on Materia.nl
More info here.
Thanks Budai! You are too kind