Hey Folks, a question about lighting double-sided alpha planes in marmoset. I have a tree model where I've tagged all the alpha planes as "double-sided" in max. However, when bring this in to Marmoset, the planes only seem to have the original face normal. Turning off "cull back faces," I can see the planes facing away from the camera, but they aren't getting lit correctly. Do I need to physically double up the geometry/flip the face normals before importing to marmoset, or is there a setting in marmoset that can use max's double-sided material tag?
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You can test the manual duplication method to double check, but this will likely cause artifacts with the shadow system.