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Tiled texturing advice

Avenger84
polycounter lvl 9
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Avenger84 polycounter lvl 9
Hi guys just wanted to pick your brains and maybe shed some light on the issue I have.

I know how to create tiled textures from scratch or from photoshop.


My question is should I tile these textures and then generate a normal map from the resulting tiled Diffuse using crazybump etc or should I tile the normal map I created from the one original tile. I hope that I have explained my dilemma well enough any advice or thoughts are appreciated

Replies

  • Joost
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    Joost polycount sponsor
    Tile your diffuse first, then create your normal map from that, using NDO2 or Knald.
  • Avenger84
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    Avenger84 polycounter lvl 9
    Joost wrote: »
    Tile your diffuse first, then create your normal map from that, using NDO2 or Knald.

    Hi Joost

    Thanks for the reply, this is the approach I have been adopting just wasnt sure if it was the "right" way if there is such a thing. Thanks again for the reply :)
  • Butthair
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    Butthair polycounter lvl 11
    I like to make my normals first and texture last.

    Depending on the results wanted. I can get some really nice results from a texture or photosource.

    I tend to use the bake information while texturing.

    For example, using a height map to maske where grim and dirt end up (like in cracks and recesses).

    Another example is using the green or red channel (or both multiplied), then use find edges (or glowing edges if find edges is too thin), then use this at a low opacity as a subtle way to pop edges. I can use it for the specular map too, with adjusted values.

    It's really going to depend on the intended look and which way you need more control over (sometimes I make a better looking normals generated from texture/photo).
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