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Hi all,
I just finished a part of something I'm working on and thought I'd share it with you fine folks. This is a low-poly female in-game face rendered real-time in the cryengine.
I'd be very happy to hear your thoughts on this since it's still a wip.
Next up on my plate is the hair.
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You're right. And actually my lighting was somewhat faulty.
Here's a bunch of renders with different environment probes.
But I was just looking over your renders and the things that's stick out to me is
the face is really sharp in detail yet the rest of the area around the main face seem a little blurry, is this something to do with CryEngine or intentional?
Also I think the face feels a little symmetrical, especially under the eye lids and the frown lines, maybe throw a bit more variation in there?
Aside from that, awesome work! Really realistic looking texturing.
May I ask whats your poly count on the low poly model?
@praetor187: Thanks for the comments man!
I think I'm finally done with her.
Here's a bunch of real-time shots in the cry-engine.
I'll probably make some breakdown vids of her.
If you do breakdown vid, thanks in advance.
@currve: thanks!. I just posted in on the cryforums as well.
@Tits: I like your username. And thanks for the kind words.
@BradMyers82: Thanks for the kind words. I'll share the hair process in a breakdown.
@dustinbrown: Thanks! I get your point. I might actually do another beauty shot that is properly posed and composted in a more interesting way. Very good point!