Does anyone have any recommendations for tools to aid in the creation of 'destroyed' versions of assets...mainly environment stuff? I'm mainly interested in pre-baked destruction, although something that does real-time destruction (i.e. Havok) and can also pre-bake the destruction would also be ok.
I'm interested in middleware/plugins etc that create a variety of realistic fractures based on material types, along with pre-baked physics simulation to create destroyed arrangements of pieces. Generating nice animations is not required...just the final 'broken' version of stuff.
Engine-agnostic software would be fine, or something for UE4 if it's tied to a specific engine.
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[ame]http://www.youtube.com/watch?v=u_2qKQpxCRw[/ame]
Generally if you look into any physics simulation stuff used in the movie VFX industry, that stuff tends to be pretty good (and sounds exactly like what you're after).
There's a few more options depending on your needs and budget.
http://www.scriptspot.com/3ds-max/scripts/fracture-voronoi
Just create tool in Houdini, package it as a Houdini Digital Asset and reuse/tweak in any of those programs without going back to Houdini.
Some very good options here, covering a variety of price points and needs.
UE4 Houdini Engine Beta just anounced => https://www.sidefx.com/index.php?option=com_content&task=view&id=3067&Itemid=66