Hi. I am really curious about how much time you are given on assets you create in a studio. I feel like i'm rushing things a bit too often which degrades the quality.
Say, creating a tileable texture from high-poly? Sculpting and texturing rock assets? Obviously depends a bit on the complexity, i get that. Your experience is very valuable for me
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Rather than other people giving you vague numbers, it would probably be more productive if you took some time to outline how long it takes you to do an asset, and identify which parts are taking the most time, and then we can probably give you some pointers on improving your efficiency.
No matter if you're faster or slower than the next guy, there is always something you can to do work smarter and more efficiently.
Those are all vague, 100% circumstantial, and just all around ballpark averages. I have worked at a studio where turn around time was a day for small props, two days for medium/large, maybe 3 for larger env assets. That is from concept all the way to final in game "polished".
- Time Estimates for Mesh/Texture creation (static/vehicle exterior/low poly)
- What are normal freelance rates?