I was creating some terrain with WM and I wanted to export the mesh with textures, but that's not really possible.
I was wondering if someone found the way around the problem.
When you export the mesh, uv's don't match color map or flow maps. Anyone knows a trick or two to match exported mesh UV's?
Replies
It's much cheaper to store a heightmap than a full on mesh with normals and UVs and it's easier to utilize it efficiently so that's what I would recommend.