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Some Help Please

Hi, i have a problem with some textures
i model on blender
but when i bake textures look like this
0D9.png
i want to the textures look some like this

E2A.png

please help me :c im sad

Replies

  • whatever
    If I understood you,you justneed to put sword sides texture on on another.
  • Reyne
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    Reyne polycounter lvl 6
    It looks like you have used some kind of automatic unwrap option. You need to make logical islands, similar to what you have posted below. It is also a good idea to unwrap the mesh with identical meshes overlapping. I would do this by deleting one half o the identical faces, unwrapping the mesh and duplicating/mirroring/welding the sides of the mesh back together.

    Beyond that you need to look into seeing how to render and Ambient Occlusion pass in your software. There are some good tutorials on this site that explain different ways of doing textures. Maybe try looking at this series be Tvidotto: http://steamcommunity.com/sharedfiles/filedetails/?id=316375622

    You have a high-res mesh too right?
  • Freecs
    Reyne wrote: »
    It looks like you have used some kind of automatic unwrap option. You need to make logical islands, similar to what you have posted below. It is also a good idea to unwrap the mesh with identical meshes overlapping. I would do this by deleting one half o the identical faces, unwrapping the mesh and duplicating/mirroring/welding the sides of the mesh back together.

    Beyond that you need to look into seeing how to render and Ambient Occlusion pass in your software. There are some good tutorials on this site that explain different ways of doing textures. Maybe try looking at this series be Tvidotto: http://steamcommunity.com/sharedfiles/filedetails/?id=316375622

    You have a high-res mesh too right?


    no , i dont know how to make a high res but im learning
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