Finally able to get my Throne Room started! I'm a student at the Art Institute of Phoenix (Game Art and Design) and now that I've finished up a few midterm projects I'm underway and extremely excited!
My concept is to create the throne room of a rogue mage that magically enslaved an ancient golem, and to compound his dominance literally built a throne on the massive hand of the shackled titan. I like the story the scene tells and I think that will help me stay focused on the mood when making texture and lighting decisions.
I'll be using Maya, Zbrush, Xnormal, and doing all my texture work with Substance. This will also be my first time using UE4.
I have a crude block out from Maya below to get my proportions layed out, and also the same geometry to scale in UE4 just to get the ball rolling. Any feedback on how to improve things conceptually at this point is appreciated! :poly122:
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Also, I cannot figure out how to include images in the text area instead of attaching as thumbnails. Linking them from my Google + page does not work. I know no one wants to open thumbnails and this is hindering me getting any feedback, also polycount helpdesk did not respond to my email.
Thank you! :poly142:
About embedding, I use imgur along with a screenshot program called greenshot that will upload the image to imgur and copy the image address to the clipboard so it's easy to paste it into the "insert image" dialog.
But good luck with your entry!
Then, I took the unwrapped game mesh back to Zbrush and projected the detail from the high poly sculpt to the unwrapped version. Then played with mask by peaks and valleys a bit to get a decent base mask for the cracks. It still required quite a bit of cleanup by hand, but saved me an insane amount of time.
Lastly, just filled both the masked and unmasked areas with 255 red and green so I can have Zbrush create a texture from polypaint that will serve as a color id mask in Substance Painter.