Hey y'all!
I've recently decided that its time to suck it up and learn zbrush. After watching a couple youtube videos, I found a workflow that felt good. I wanted to really understand how to boolean in zbrush so i decided to choose this grenade. Started with a base mesh in maya.
High Poly Sculpt:
![HighPolySculpt03_zps4e60fbd0.jpg](http://i76.photobucket.com/albums/j23/King_klmpee/HighPolySculpt03_zps4e60fbd0.jpg)
![HighPolySculpt02_zps352dad92.jpg](http://i76.photobucket.com/albums/j23/King_klmpee/HighPolySculpt02_zps352dad92.jpg)
![HighPolySculpt_zpse511963f.jpg](http://i76.photobucket.com/albums/j23/King_klmpee/HighPolySculpt_zpse511963f.jpg)
Pleased with that result, I started to tackle the retypo. Done in Maya.
![LowPoly_zps6a44b68a.jpg](http://i76.photobucket.com/albums/j23/King_klmpee/LowPoly_zps6a44b68a.jpg)
Baking didn't go as planned, and had to do lots of clean up in photoshop. Baked in Xnormal:
![Normal_zps3f3ad73c.jpg](http://i76.photobucket.com/albums/j23/King_klmpee/Normal_zps3f3ad73c.jpg)
After all that fun stuff, I took it into dDO, textured it and threw it into Toolbag:
![screenshot004_zps53fc1c0c.jpg](http://i76.photobucket.com/albums/j23/King_klmpee/screenshot004_zps53fc1c0c.jpg)
![screenshot007_zps24f744d9.jpg](http://i76.photobucket.com/albums/j23/King_klmpee/screenshot007_zps24f744d9.jpg)
![screenshot005_zpsd71f7d7e.jpg](http://i76.photobucket.com/albums/j23/King_klmpee/screenshot005_zpsd71f7d7e.jpg)
Overall, I learned a great deal from this small project. I need to practice on baking the high and low. Critiques are very welcome here!
Thanks!
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