I recently purchased the 3D Motive UDK Cascade Sparks tutorial and went through it and it looks exactly as the tutorial's final product. Which is great. The collision detection works great when I'm in Edit Mode. When I want to look around the map via Play Mode, the collision detection is no more. It falls right through the BSP floor I'm using. The floor I'm using is a BSP Plane and wondering if that may be the issue. If not, what am I missing?
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what a shame smh
I know, right. Ha ha! I wasn't expecting to go that route but it played out that way. Now I know why it wasn't working.