Working on a concept for a surfer/hunter for the contest on TGW. Going for a brazillian/islander look. Going to do the body in zbrush first, including the face, hair, skirts and the fish knife. Also need to design a primitive looking surfboard with some fish motif, like a bait to lure bigger fish, and a long barbed spear.
Planning to do the tattoos, patterns and skin in substance designer.
Touched up face and the muscles. Added new trinkets for the waist and did some detailing on the spear and knife. Put wood detail into the surfboard and the spear shaft, and opened the mouth so it's easier for baking/retopo.
Also the metatarsals are a bit high in this shot but i fixed them.
Calling this high poly done and will do the fun stuff (retopo/uving) then get into the painting in substance. Not sure if people pose before they paint or after.
Doing some face practice, took about 1 hour. Wasted 20 minutes of that screwing with hair that i deleted. Can't wait till i get to page 2 because loading all this stuff on australian internet takes so long.
Replies
First protoball. Will eventually get three word slogan on the white panel, and a shiny plaque/logo in the center.
Protoball female player concept and high poly WIP. Need to add a lot before it's done.
Did a skull for fun in a couple of hours.
Little skeletons playing ps4.
Re-worked the boosters and helmet for the protoballer. Also did the head.
Made a robot/soldier character to do some animation with.
Did a 30 minute study
Did another 30 minute study. Going for a retired boxers face.
Made someones dad. Took about 1 hour.
Working on a concept for a surfer/hunter for the contest on TGW. Going for a brazillian/islander look. Going to do the body in zbrush first, including the face, hair, skirts and the fish knife. Also need to design a primitive looking surfboard with some fish motif, like a bait to lure bigger fish, and a long barbed spear.
Planning to do the tattoos, patterns and skin in substance designer.
Working on the high poly.
Touched up face and the muscles. Added new trinkets for the waist and did some detailing on the spear and knife. Put wood detail into the surfboard and the spear shaft, and opened the mouth so it's easier for baking/retopo.
Also the metatarsals are a bit high in this shot but i fixed them.
Calling this high poly done and will do the fun stuff (retopo/uving) then get into the painting in substance. Not sure if people pose before they paint or after.
Changed to a smaller table, and added some details.
Little snowboarder.
Gonna call this done.
Another soldier character.
Trying to draw my own concept art. It's a hell of a lot easier to model when i have a concept already done. Saves a lot of time i think.
Made a skeleton enemy for a mobile prototype.
WIP of a dark souls inspired character. Lots of placeholders and not happy with the mask/legs.
Re-textured robot character.
Tried to quickly draw a concept for an angry giant birdy creature.
Bat dagger i did in the last day. Was pretty fun to do!
New WIP of that dagger.
Dagger mapped and quickly textured in substance.
High poly WIP.
Texturing that creature in substance.
Made this little guy for a bit of fun. Has teeth and stuff so i'll pose/render it eventually.
Had fun with this little guy. It's about 1.3k tris. Just posed it for fun, going to animate it later on.
I had almost given up on trying to present this before my girlfriend told me to do it in the darkness. Liking it more now.
Doing some face practice, took about 1 hour. Wasted 20 minutes of that screwing with hair that i deleted. Can't wait till i get to page 2 because loading all this stuff on australian internet takes so long.
More face practice, under an hour. Unintentionally creepy as hell.
Another 1h face. Was reading the loomis book this time.