Hi everyone,
As a long time lurker and admirer of the artwork on Polycount, today is the day I take the plunge and get involved myself. I am building my portfolio right now and would like to receive advice, tips, anything to help make this project the best it can be, and hey, who knows maybe make some contacts along the way. I am a game art student but aiming to be in a studio by the end of the year.
I recently moved to Stockholm and felt inspired to build the environment I see around me, but with a very run down/abondoned feel to it. Its based on different locations all mixed together, basically if I see a building in Stockholm I like, I stick it in the scene.
Right now I am about 50% into the project, I have a subway corner building yet to model, loads of generic modular apartments, foliage, debris, litter etc.
I am primarily using the project to learn and try out load of different programmes to try to pin down a work flow I feel comfortable with, so far I have been using Maya, Unreal, Photoshop and ZBrush. But will be experimenting with 3DCoat, Quixel and maybe Substance too.
Thanks for looking, I will try updating as and when I get more time to work more on the scene.:thumbup:
Replies
I am updating my progress so far on my Abandoned Stockholm Environment.
As you can see, there has been quite a change since my last post, I have been focusing on making it look more abandoned and ruined.
I also have been busy building a shiny new portfolio because I am looking for work!
CHECK IT OUT >>> www.artofturner.com
Next phase is to add in some patchy grass, and build an underground station entrance on the other side of the street. Also does anyone know where a good tutorial is for making a moving fog/ground mist material in Unreal? I might do that this week too.
As before, any improvements let me know
J
Very good scene. Just a thought: you have some saturated colors in there. Especially on the signs (blues, reds). You got to find a more balanced look regarding the colors.
Other than that, you're right: don't over do it. There's enough stuff in the scene. Good job!
Took a look at your portfolio, Really nice man, love the design and your use of light :-)