A small collection of artworks new, and old. Part of a largeer setting I'm developing with some assistance from several other people, with the intention of making animations, (graphic) novels, and maybe a game or two.
I've got a much larger collection of art, 3d and 2d, than what I have posted here. I figured I'd see if there is any interest in this project before spamming more.
looks nice, the background of the latest image feels kinda washed out however
there is a sketch and toon shader for cinema 4d that does kinda similar lines / tracework, maybe have a look at that, could save a lot of work if its usable
Yea, I admit the background is a bit washed out. I was experimenting with a somewhat subdued depiction of FTL travel... probably not the best example of it, but there is always next time.
Such as now, for instance. I upped the saturation, and added some more effects.
Also messing with a little bit of texture modding of the most basic sort.
I love the kind of stuff you show here! Just maybe one thing. I would guess that the icons/insignias could be really hard to read when they get down scaled. Caused by the lots of cool detail going on in there
And for the concepts I would maybe go for a more neutral background to make your cool stuff pop out more. And I kinda dislike the hard thick black outlines and handwritings. Gives it a bit too much of comic-like look and there for looks more playful than professional. But anyway, that is just my opinion.
I like your stuff anyway! Especially the icon for the Purity insignia! Keep it up and show some more
Not sure how you equate the thick lines to being more playful than professional Protar... since I consider 'professional' all about the presentation. If anything, I was bored with the typical depiction of sci-fi as drab boring grey bricks sliding across space, filled with identical spessmarines...so I created this set of images to attempt to counter all that.
Yes, I know I'm not as competent of a character concept artist as most of you all on these forums, but we all have to start somewhere.
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And continuing my little story sequence, with the narration cut out, we finally see things go boom.
Replies
Start with rough concept.
Model design, using Cinema4d.
Tracing!
Use wireframe when needed.
Details!
More Details!
Rendering!
And the final image.
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Bonus image
there is a sketch and toon shader for cinema 4d that does kinda similar lines / tracework, maybe have a look at that, could save a lot of work if its usable
Such as now, for instance. I upped the saturation, and added some more effects.
Also messing with a little bit of texture modding of the most basic sort.
And for the concepts I would maybe go for a more neutral background to make your cool stuff pop out more. And I kinda dislike the hard thick black outlines and handwritings. Gives it a bit too much of comic-like look and there for looks more playful than professional. But anyway, that is just my opinion.
I like your stuff anyway! Especially the icon for the Purity insignia! Keep it up and show some more
Yes, I know I'm not as competent of a character concept artist as most of you all on these forums, but we all have to start somewhere.
=-=-=-=
And continuing my little story sequence, with the narration cut out, we finally see things go boom.
Keep it up!:)