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Some help needed

Hello gentlemen,

I'm collab-creating a set for Juggernaut right now, however, I've run into some obstacles, and I'd be grateful if anyone could help out.

1. Base Model
-How can one change or destroy parts of the base model of a Hero? For example, getting rid of that big belt and crotch-covering cloth thingy on Juggernaut, like http://dota2.gamepedia.com/File:Cosmetic_icon_Bladesrunner.png or http://hydra-media.cursecdn.com/dota2.gamepedia.com/d/d0/Cosmetic_icon_The_Exiled_Ronin_Set.png.

2. Cloths/Fur
-How would one approach creating things like fur - for example, there is fur-type material present on Juggernaut's belt etc.

3. LODs
- What principles does one have to follow in order to make another model with a reduced triangle count while keeping the same UVs and maps? Or should I create separate maps for each LOD?

And also: - Polycount Thread
- When and How should one create a WIP/finishedthread here, and how should it be formatted?

Thanks a ton guys,
Quadscount

Replies

  • Shock
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    Shock polycounter lvl 5
    hey mate. im no modeler but i think i can still help u :)

    so first, u should either go here http://www.dota2.com/workshop/requirements/Juggernaut
    and download the model files as well as getting the information about his slots.
    if those files there are anyhow outdated u have to export the files from the game. (but i think they work in this case)

    1. u can not destroy parts of the base model. but about the jugger:
    only the jugg_body.fbx model is his base. this is basicly what u see
    on that screenshot right below.

    8q1MLSW.jpg

    every other slot is completly customable. so basicly this is the information
    about his legs slot:
    Legs
    LoD0 Triangle Limit: 1500
    LoD1 Triangle Limit: 1000
    Texture Size: 256H x 256W

    that means inside those limits u have to build maybe a belt, 2 legs 2 feet..
    same counts for his cloth stuff. thats "back slot" but it is on top of the base.
    as u can see here: all those nontextured models on the screenshot are those individual
    slots u have to create as ur set:

    zfDsdw9.jpg

    2. u can model anything u want for those slots, if u want fur - u just have to model it inside those slots limits.

    3. u can check out https://www.simplygon.com/ (we have been talking about
    a day ago in polycount chat), it can basicly create lod1 out of lod0 with 1 click. the maps
    are the same for both lods.

    greez
  • Quadscount
    Shock wrote: »
    hey mate. im no modeler but i think i can still help u :)

    so first, u should either go here http://www.dota2.com/workshop/requirements/Juggernaut
    and download the model files as well as getting the information about his slots.
    if those files there are anyhow outdated u have to export the files from the game. (but i think they work in this case)

    1. u can not destroy parts of the base model. but about the jugger:
    only the jugg_body.fbx model is his base. this is basicly what u see
    on that screenshot right below.

    8q1MLSW.jpg

    every other slot is completly customable. so basicly this is the information
    about his legs slot:
    Legs
    LoD0 Triangle Limit: 1500
    LoD1 Triangle Limit: 1000
    Texture Size: 256H x 256W

    that means inside those limits u have to build maybe a belt, 2 legs 2 feet..
    same counts for his cloth stuff. thats "back slot" but it is on top of the base.
    as u can see here: all those nontextured models on the screenshot are those individual
    slots u have to create as ur set:

    zfDsdw9.jpg

    2. u can model anything u want for those slots, if u want fur - u just have to model it inside those slots limits.

    3. u can check out https://www.simplygon.com/ (we have been talking about
    a day ago in polycount chat), it can basicly create lod1 out of lod0 with 1 click. the maps
    are the same for both lods.

    greez

    Oh thanks a ton - I thought you had to model on top of the whole model :P

    And as for fur, I was meaning how to literally create fur-type materials in 3D.
  • Shock
    Offline / Send Message
    Shock polycounter lvl 5
    from what i have seen there are many ways. here is just a random tutorial video
    from youtube [ame]https://www.youtube.com/watch?v=oT6t0cx7VQ4[/ame]
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