Hey everyone, just wanted to post the final shots of my latest project in Unreal Engine 4.
My goal for this piece was to show that I could create a unique texture for an object using the PBR process, while also having it seem interesting. I also used this project to try out Substance Painter. It made the texturing process so much smoother and enjoyable!
C&C are welcome!
Some High Res Shots:
Zbrush Sculpts:
Texture:
Dresser Texture at 4096 x 4096 px
And here is a sticker sheet I made in Photoshop to use in Substance Painter (I really enjoyed this part):
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