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[Stealth-Action UE4] MicroWave

Hi, guys!

Let me present my game, which I have been developing during my lonely evenings in a small town of Juelich (Germany), where I also worked on my diploma project in the research centre. This game is saturated with pain and suffering, since working on two projects and struggling with a supervisor which thinks the diploma project is a big big part of your life - is a hard job.

Game description

In the game, the player uses MW-gun and blind corners to breach the guarding system and complete the level. Guards are MOTs (mounted guards) and PATs (patrolling guards). MOTs are mounted on walls and guard a given corner. PATs patrol a given path. Both guards have sensors and weapons. Once a stranger is seen or heard, they start recognition process, giving the player a chance to flee. If recognition completes, guard starts attacking the stranger, giving it a tiny chance to flee.

To disable a guard, the Burglar fires the MW-gun at them. MW-gun has two modes: normal and powerful. In normal mode it slowly consumes battery charge, resulting in weaker MW-radiation. Normal mode is used to interfere the sensor of a guard, which gives the player a chance to be unrecognised. In powerful mode, MW-gun fires a bunch of MW-radiation and completely brings down a guard, but in cost of higher charge loss. Once battery is down, there is a MW-station to charge up.

This is a non-commercial project, aimed to demonstrate my gameplay programming skills (I'm sorry for bad graphics). The majority of gameplay is implemented in C++, save AI logic and some Blueprint prototypes.

You can access the project on GitHub and check out demo-videos on YouTube channel.

The original motivation of this project is to use it as a portfolio to get a job in the game development industry, since approximately one year ago I decided I want to create games rather to do science (for some people, who didn't do science, it sounds weird). Recently I finished my university and achieved an engineer-physicist. Now I'm looking for a job, so if you know somebody (who knows somebody), who needs a C++ gameplay programmer - here am I, ready to go =D

Since this game is now a part of me, I want to improve it as long as I can and I know that Polycount Forum is a place where many skilled people dwell, so please comment and criticise!

If you or I can help each other, please contact me under
alievk91{at}gmail.com
or find me in LinkedIn.

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