So basically I have been working hard on my first workshot item for weeks now and I think I have it almost finished I go to test it and this happens!
As you can see the area around where teh textures meet have becoem light magnets! This problem reall ends up taking away from how good the coat I made actually looks, and It's really bumming me out haveing this sort of problem so close to the end of my project!
Also if it would help anyone give me an answer here is the texture map and UV map.
Replies
- Filling the spaces between UV islands with similar colors.
- Putting more space between the UV islands and baking with larger padding.
I hope this helps.
Also, what are you using the alpha channel for?
Normally this would be the case, but in this case I wanna say that the UV could be optimized more, currently there is a lot of wasted space.
So before you finish your model I suggest you optimize your UV and decrease the amount of wasted space while keeping enough room for padding.
Don't forget you can stack UVs to save texture space, the sleeves for example could be stacked.