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IN PROGRESS: Original normals faded post DDO

PiccoG
polycounter lvl 4
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PiccoG polycounter lvl 4
It seems as if the original normals that I input to DDO are overwritten/painted over the more materials I add and work with within DDO and it causes the result to look more "flat." If this requires that I decrease the intensity or opacity of the normals of other layers then it would be a sad trade off because I would still like to give certain details a normal boost while retaining most of the original normals.

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