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UDK - Fog to water shader transition problem

polycounter lvl 7
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DriveJunky95 polycounter lvl 7
Normally I try to be self-sufficient but I'm at a loss here. **Note this is UDK**

vXlc8Uy.png

Water shader is Blend_Translucent/MLM_Custom and currently allows fog. Is there a workaround to make the fog appear above the water's surface w/o tossing the opacity?
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