So, I started a character a while back, and with a lot of urging from great artists, I decided to post some of the progress that I have already done. This project originally was supposed to be for last years comic con challenge but I didn't get to develop it on time, so without further ado!
The character's name is Jessie and she's part of a battle arena world of sorts. She herself represents a gang called the Hellions which they just kinda kill folks or whatever. (That's the basic idea atleast) Currently, I'm putting in some of the larger forms and masses, before focusing on the smaller accessories and details.
The model's face is based on the Actress Nina Dobrev (Vampire Diaries) I wasn't however going for an exact likeness, more of the general proportions of her face so it would free me up a bit for some creative expression. Finally, I'm sticking with a fairly archetypal "Punk" on the outset before developing further accessories and different feels for this character to stand out a bit more.
My goal is to have this as a real time and a v-ray render. Thanks!
Images:
Replies
And some progress on the jacket
The face is not being framed as nicely as it was before. The eyebrows and hair complimented her face SO well in the previous iteration, but now you've lost that. You could push around the hair to how you had it before, which would break up the spherical shape it is currently reading as, and rebuild the eyebrows somewhat to frame her eyes better.
What is your plan with the hair, is it going to be high res or game ready? If it's game ready I'd suggest using wider strips of hair, which tends to look a lot nicer than thin strips of hair when you've textured and alpha'd it. If you're going for high-res hair I'd suggest sculpting it. Although if you're using fibermesh and planning to render it in ZBrush you can get some nice realistic results that way.
If you decide to reshape the eyebrows I'd also suggest looking at how eyebrow hairs grow. Eyebrow hair will vary in density, direction, and length quite a bit depending on its position on the eyebrow. This image shows that quite well:
http://pad1.whstatic.com/images/thumb/8/88/Keep-Eyebrow-Hair-From-Falling-Out-Step-2.jpg/670px-Keep-Eyebrow-Hair-From-Falling-Out-Step-2.jpg
This last suggestion is perhaps more of a personal choice, but I think you should avoid using the strong blue lighting and blue colour in her hair and clothing, atleast for the WIP shots. Maybe stick to a more neutral choice, like a typical studio lighting setup. Strong blue lighting & colour can look really cool sometimes, but I don't think this setup is presenting your character well. Eugene Fokin does an excellent job at presenting WIP shots, you could check out his WIPs for ideas:
https://www.artstation.com/artist/eof
I've mentioned a lot of crit but don't take any of this as negative, these are all ideas to make a great piece even better. You've done a really awesome job so far, your hard work is paying off