Hi everyone! I'm wondering if anyone can give any ideas on what can be done with a shader to eliminate the light/dark shading effect associated with simple cruciform vegetation in XNA. Sorry if this is a big vague as I know absolutely nothing about shaders and just looking for some general thoughts.
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Thanks for the reply. That had crossed my mind but I wasn't exactly sure how that would work out when it is just two intersecting planes. Would it be best to add more geo and adjust the new normals in the center?