That thing happened last night on my way to bed where an idea gets in my head and I can't go to sleep.
So after some basic pencil sketches, I started it in mischief that new painting app.
I'm happy with the silhouette and where the form is going (though, my pen steadiness needs plenty more practice). I'm also okay with the colour scheme and gradient of lightness.
I'm posting it here incase anyone finds some glaring errors or would like to suggest anything to make it better, from techncial advice, to anatomical, colour or whatever you feel.
I'm probably going to try it in 3D but don't know if i'll jump right in or hang back.
again, absolutely any thoughts are welcome. I'm positive its full of glaring errors i'm oblivious to.
* mischief doesn't allow for layer or pen blending, so i can't do jack about comping it up as i'd like.
Replies
Did a bit on the 'ole limbs and lower body.
The upper parts are all old geo so i'll collate it with the sculpt from yesterday
Yesterday I assembled first pass uvs on my base geo and made some 1024 process maps, and ddo'd my blockout textures.
Today i'm taking my uv'd low poly through to resurface a hr mesh. I'll then working up details knowing that i'll be adding or removing shapes, but from here on out will be able to dev shading and texturing while the main model is refined. Once modelling slows down i'll bake off an optimised uvset and upres everything.