So, I'm traditionally a programmer/designer, but have been wanting to expand my knowledge of digital art a lot recently *most of which has taken form in getting used to Substance Designer and Substance Painter *but I also wanted to try asset creation. My choice for this was Zbrush because it seemed to support a more iterative workflow and, since I'm not an artist by trade, that seemed to be the way for me to go.
My first sculpt was just a dinosaur that followed-along with a YouTube tutorial, and then I started this second one from scratch and am looking for generic feedback/criticism:
Again, this is like the first 3D asset I've made outside of some level blockouts for past game titles, so any feedback is appreciated.