I have an object with 5 tiles, I made six tiles in Maya, as I read it is better, why it's better, I dunno, maybe someone wants to clear the air on this matter ?
When I export the snapshot template of the UV tiles, instead of a series of image files of each tile that are either 4K or 8K I get one big image file that is 4K in size, it is probably less resource hungry if I export the tiles as a series of 4K images, rather then one big 20K image into an image editor, but how can this be done ?
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i would suggest to use mudbox or mari to export the uv snap if you like to use a 2D paintng app... but if you have to paint 5 tiles its better tu use a 3D painter...
I could do that method, I suppose I may have too when working with multi-tile UV's as there isn't a script that could do this.
but something like this could work. adjust to your needs: