I just discovered this software and decided to give the trial version a try. Right off the bat it seems I'm doing something wrong.
I tried using a sample project that came with the software and i wanted to test material painting, and this is what i got:
Whats the reason for artifacts coming up like this and how do I avoid them?
When I tried uploading a simple obj and painting on that, I got this:
This model had overlapping UV's to save space, does Substance Painter not support overlapping uv's for game assets? Also, is there a setting for backface culling?
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