Most recent update:
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This is a recreation - call it fan art - of Marcin's drone (for first, ill update this post later) that he used in his
environment a few years ago. His environment and the style of it took a big impression to me, I saw it when he showed it first here, and I thought its one of the smartest and most spectacular creation from an individual artist that I ever saw. A few days ago I met with him on facebook, I told him these, and I asked him about would he mind if I would make a some fan art from his "environment_1", and he said do it, so I started doing
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So here is the first piece, the drone, in a lot higher res. Its not done yet, its just the lp, with baked normalmap, ao, and a base of the albedo map. The mesh is 25k triangles. I know, its 5x of his version, but I wanted to make it look next gen, and I wanted to hide angularity as much as possible, even from a close view. Hopefully next time I will be able to show some texturing work too, but I don't know yet when I will have enough free time. Okay, enough talk, here is the model(in TB2).
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The bake looks good, very solid. The function of everything below the rotors is completely vauge at the moment - I think nailing materials will be a big step forward.