Hia, I thought I'd take a break from human modelling and play around with something more forgiving, fantasy creature sculpting. I've looked up some animal references and had a go, but soon realized that mixing different species together isn't all that easy. And looking at other artists work, I always see how they manage to make intricate designs that all fit together nonetheless. Real life references always seem to be much more subtle though (or is it just the fur and fat that's covering up all the muscle structures?). So I was wondering what's your approach to fictitious anatomy, how do you make it work? This is my progress so far, the areas that haven't seen much love are the lower parts of the limbs and parts of the head. But what do you think of the overall anatomy, does anything stick out like a sore thumb?
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Check out dog anatomy and look for the parallels. This thing looks like it'd work with 80% dog anatomy and then add in like some bear or rat or bison or something.
http://www.google.com/search?q=dog+anatomy+muscle&tbm=isch
http://www.google.com/search?q=bear+anatomy+muscle&tbm=isch
http://www.google.com/search?q=bison+anatomy+muscle&tbm=isch
Form follows function, so what does this thing do? It's a quadruped, but does it need to walk on the hind legs at all? Are the large forelegs big because it uses them a lot? Because it charges? Define its behaviour, then pick animals who have that behaviour as references.
And while the caragor has some sort of scale armor I wanted my thing to wear steel armor and have more defined musculature (it has to wear heavy armor after all).
I want the head to be straight silent hill material, with the cheeks ripped and teeth that are way too big to properly close its jaw; so there's little function there, just aesthetic.