Hey there guys, I don't post here a lot since I don't have much to show yet, but I'm doing an industry art test as part of my BA5 project for university, and I was hoping to get some feedback from you guys.
I've been doing modeling for a while but baking is still a fairly new process to me, so the normals aren't great. I only have 1 more week to work on it and was wondering what I could improve on?
Sketchfab file as well as some renders
Thank you!
[SKETCHFAB]bff599b5880a4de0a9f6a5551e5fac19#share[/SKETCHFAB]
Replies
Also, try considering subtly incorporating from subtle normals for the paint and wear overlaid over the baked normals.
I did think of adding normals for the wear and tear, but like you said, it's quite unrealistic, so when it comes to texturing I find it difficult to be subtle, I need to learn :P But I hear a lot of no-no's when it comes to doing normals from photo textures, and there's so many methods of doing things I end up a little confused.