Hey guys after work I created stylized robot based on great concept art.Sorry for not giving you concept artist name , but my chinease isn't grea for sure hmmm... I don't understand even bit of it ;-) , but here you go his leewiart : CHECK THIS LINK HE'S AMAZING I thought it's going to be interesting thing to do, coz I didn't created any of highpoly based stylized model , so that was good possibility to try one. Ok lets' start to talk some of technical stuff. Shots were taken in marmoset with PBR shading. Textures are from 1024x to 2048 , coz there are not much detail on every texture. Model was first created in 3dsmax with TurboSmoothPro then I remeshed it in Zbrush to add more detail. Lowpoly have 17414 triangles. What else ? Ah I'm always open to criticism , tips and stuff. Forget about one thing - searching for job from june / july - remote and stationary.
Can you show your maps? You seriously nailed the metal look from Overwatch, I'm super interested in what you did for post processing, lights, and textures.
Can you show your maps? You seriously nailed the metal look from Overwatch, I'm super interested in what you did for post processing, lights, and textures.
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My bad I wrote that I took shots from Marmoset - nope it was 3Do - I made that mistake because as I remember 3Do is modified marmoset skyshop.
About maps , they are extremaly clean , nothing fancy most of work was in sculpting mesh that I created in 3Dsmax. But here you go links to maps:
http://i.imgur.com/eDHE1NA.png
http://i.imgur.com/r4MRNUk.png
http://i.imgur.com/JzxJfao.png
http://i.imgur.com/bEprkJd.png
http://i.imgur.com/sc1gjoL.png
http://i.imgur.com/lIdiraX.jpg
About post processing in 3Do:
small SSAO,DOF, Sunburn, Lens Flaring, nothing fancy as you can see :P
Btw.I am pleased that you wrote about Overwatch. I didn't even thought about it , but ye you're right I made something close to this thanks man !