Sup PC!
I posted this thing a while ago under
my old account, but I'm posting it up again cause I've been reworking the textures quite a bit. It's still very WIP, but I'd really like some feedback, so CC is encouraged!
Concept by
Daniel Graffenberger
(The high poly changed a bit since I rendered this)
Replies
Back on topic: The model itself doesnt have any story elements and looking at it I really have no clue what is going on without any context. That being said, looks like some fun hard surface fun/practice with the ability to practice baking/PBR. Cool shapes and elements.
The materials are slowly getting there. Everything feels like it has similar specular/gloss levels. Would try to break up the materials a little bit. Maybe make the painted metal much more matte, or make the tubes between the pipe and body piece a rubber or plastic material? Right now I think you are trying to play the material definition too safe and the values do not have enough contrast to make the materials and shapes pop.
The textures on the cylinders and booster lower body piece that is attached to the cylinders, both have nicely detailed/worn textures and the upper silver body piece is really lacking in comparison. Feels unfinished compared to the work you put into the textures on the other sections.
Nice bake though! Looks clean.
As for the new account, it's kind of a long story. I don't mind getting into it, but basically it comes down to me having a new identity in real life and wanting to reflect that in my online life, and I didn't know you could actually change your name on polycount.
I've been trying to push the material definition a little bit further, as well as playing with the decals here and there. I wouldn't say I'm done with it yet; I want to get more decals and third read details in there to really bring this piece together, but I feel like I'm getting pretty close.