Hi everyone!
I'm new in 3D modelling, so forgive me if this is a stupid question.
I need to connect walls with ground for a platformer game. I decided to use target weld for this, because it seems like an easiest way. But there is an issue:
When I'm welding two vertices like this, I expect selected polygon to be deleted, but instead it collapses to zero-width one, so vertices don't really welds, they just both moved to one place.
The question is: is there a modifier or tool to remove all these thin polygons, or I should stop using target weld?
Sorry for any language mistakes.
Replies
https://dl.dropboxusercontent.com/u/2904948/MaxScript/Modeling_DeleteDegenerateFaces.ms
BTW, save your scene before you use it, and there may be some verts you need to weld after.
Apparently, I don't understand how the target weld works. I just applied the Reset XForm modifier to object from the first screenshot, and now target weld just won't connect vertices at all. Is it somehow depends on coordinates?
There is no topology issues as far as I can tell, it's exactly 8 vertices in my model, and faces are not flipped. Although, I've tried to exported my thing as FBX, and imported in new scene, target weld works as expected. I assume, there is some other kind of trouble in my original scene.
This is some strange trouble with welding though