I've been working on a few maps for TF2 and I've gotten to the point I feel I can share this one.
It's a King of the Hill style map, with trains, a death by train counter, sassy custom signs, a Polycount Greentooth beach ball physics toy, and a train car themed on butter.
- a Traingod death counter installed under the point.
- a custom beachball [so fancy!]
- lots of custom textures, signs and logos
- 2 trains! no waiting!
- Finished spawn rooms!
- cubemaps!
- A Conga themed train car for the easily amused!
- A Butter themed train car for those unimpressed with the Conga car!
- A menu picture preview!
http://bit.ly/koth_octothorpe_b09
Cheers,
Replies
http://forums.tf2maps.net/showthread.php?p=301555#post301555
koth_octothorpe_b12.zip
koth_octothorpe_b12.bsp.bz2
The sky color is a bit too colorful for my taste. The purple-pink overhead looks wrong.
Some z-fighting behind the punchcards here.
I wish this low wall was jumpable. Currently its an obstacle to flow, but not tall enough to be obviously so. I'd say either add a 2x4 step, or make it slightly shorter.
These crates are missing their collision shapes. I'm inside one.
Same with this tire.
Some random dude jumped into the server, and I saw this bad shadow behind him. Can't see it from your own character though.
I fixed the collision items and the shadow is an engine thing. I can't fix that as it's a dynamic thing.
I fussed around with the ssbumps as well. I got it all working but the skulls are just too much for it. the shadows were just a mess. I swapped it back to a 'normal' normal. I even had to remake a normal for the dirt texture as Valve has converted all the old ones into ssbumps.
here's some shots of the texture blending properly in game now.