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3D Modeling for a year, want critique and advice.

I started teaching myself 3D character modeling in Maya about a year ago now. I've made about three characters, which I still actively work on and learn with. I also participated in a game jam in October and did some environment art.

I was hoping to get some critique on one of my characters. It was the first one I made and I've probably put the most time in it. I've made and fixed a lot of mistakes, but I'm sure many still exist. I hope to one day use this as an in-game playable character. The textures are super basic, that's a whole other area I still need to learn.

The model has about 51.8k tris.

[SKETCHFAB]b4d552884c9f4926a6b6f8d3e24d25ed[/SKETCHFAB]

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