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Senior VFX Artist-Toys for Bob

cnichols
polycounter lvl 6
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cnichols polycounter lvl 6
Senior FX Artist

Toys For Bob are the creators of the innovative Skylanders video game and toy franchise. We’ve made games for over 25 years now on every conceivable platform and have never worked harder and been more proud of anything we’ve ever done - in games and in life. Our studio has a fun and laid back vibe. If you like working in a place that looks like you’re on a tropical island then you’re going to dig our environment. And for those of you that love your pooch, we are a dog-friendly studio.

Job summary:
Reporting directly to our Lead FX Artist, we’re looking for an artist/magician/pyromaniac/tech-head FX Artist who can create astounding visual FX.

Here’s what you’ll be doing:
·Create amazing yet efficient in-game particle and geometric VFX using proprietary tools as well as 3dsMax, Maya and Photoshop.
·Work with level artists, level designers, character designers and programmers to implement and troubleshoot FX.
·Be a proactive problem solver with solid grasp of artistic and design principles.
·Provide feedback and suggestions for proprietary VFX tool.

The skills and experience you’ll need:
·2 + years of experience in VFX for games.
·Strong experience working with real-time particle engines and geometric FX as demonstrated by a strong reel.
·Strong understanding of color, composition, and timing.
·Texture creation expertise by hand, photos or other packages.The emphasis is on hand drawn as this is a stylized game.
·Good modeling and UV-ing skills. Rigging and animating skills are appreciated.
·Solid understanding of art pipelines and how to get the most out of them.
·Ability to quickly master proprietary tools and pipelines.
·Creativity in art and technical solutions.
·Strong communication skills.
·Self motivated and a team player.
·Flexibility with adoption of art styles and direction.
·Sets priorities and plans with a realistic sense of the time demand involved.
·Takes personal responsibility for the quality and timeliness of work, and achieves results with little oversight.
·Maintains composure in highly stressful or adverse situations.

You’ll really catch our eye:
·Deep understanding of timing, scale, color, composition, motion and physics for visual effects.
·A problem solver and creative thinker.
·Cascade, 3ds Max, Maya, Photoshop and After Effects experience.
·Shipped one or more AAA titles.
·Scripting or programming experience.
·Solid understanding of art pipelines and how to get the most out of them.
·Experience working between art, design and engineering departments.
·Motivated and driven to face challenges.
·Texture creation expertise, either 2D painting, photosource or 3D renders.
·Modeling and UVmap understanding.
·Ability to give useful critiques of VFX as well as receive feedback and art direction.
·BS/BA/BFA degree in graphic design, fine arts, digital arts or similar.
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