So I am a Senior at The Art Institute of Portland and my instructor suggested that I create a polycount thread to get feedback from people other than him on my project. I am making the galley of the Nostromo from the movie Alien. I plan to do PBR textures in the quixel suite and import it into Unreal Engine 4.
Your reference images are not work, making it difficult to comment on how accurate the block out is so far.
On the back wall I see a lot of unique pieces. Your counters are also all unique. Depending on how t hey are suppose to look, you might be able to make this scene more modular. Once you fix up your ref image it will be easier to tell.
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On the back wall I see a lot of unique pieces. Your counters are also all unique. Depending on how t hey are suppose to look, you might be able to make this scene more modular. Once you fix up your ref image it will be easier to tell.