Done Project :
Please watch in HD on Vimeo for a much better quality !
https://vimeo.com/126632937
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Hi, first thread here !
I'm making a post apocalyptic scenario for my final university project wich is going to end up in Unreal Engine 4.
I want to build a scene in San Francisco, where an old musician and his dog have taken shelter in a cable car that derailed from tracks after a big earthquake.
Some of the props are made clean first, but I'll make a destroyed texture pass on them afterward.
First prop is a guitar.
With the worn out textures :
Replies
Was curious if you had a blockout, paintover, or base concept you are working off of? Usually building "final" props before having some sort of idea where you are going with an environment is kind of risky IMO.
@snake85027
Here is the bed and the dog props.
@Add3r :I made few previz but since my project was too big at the beginning I had to restart over and over and I didn't have time to update the renders. I'm actually working on making the final blocking previz.
@ProjectEagleeye : Thanks for the comments, I don't know why it didn't show in Marmoset because in Unreal everything is
showing right ? I'll post some unreal Screens soon.
#1 :
#2 :
#3 :
I made the road texture and I followed Aaron Kaminer's awesome tutorial to make the shader that let me paint vertex colors and get the puddle of water. I added two other textures I made on my own to complete the base diffuse. Also, it was my first try with Displacement maps.
Here is my final video for my end of bachelor degree.
Please go to https://vimeo.com/126632937 to see it in HD !
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