Hi, i'm a student getting started on a portfolio to get an internship in my last year of college next year, but i have some questions about that.
What is expected from a student to show in their portfolio? How many pieces, what kind of quality, 1 subject or more?
for example, if i am focusing on 3D characters but also have a good quality weapon or vehicle, should i put it in there or just the characters?
thanks in advance,
Joe
Replies
Remember, 1 "Amazing" piece is better than 10 "ok" pieces.
http://wiki.polycount.com/wiki/PortfolioContents
Since you want to be a character artist, do this. Don't bother with the weapons/vehicles since studios want specialized people unless you're getting into Indie games.
In my own eye my stuff is still terrible and I have alot of work to do, but it was enough to get my first job
what he said
@JordanN Thanks alot for the link that some great info
Literally could not have put it better.
That was great lol
I could not love this more! I'm on step 6 now. Wish I had this list when I was on step 3, 4, or 5. !!
I completely understand that this is the truth for most people (except that one guy whose great at everything, and i'm sitting next to him in class damnit!!)
but that part of spending 1 to 2 years perfectgin my work is not an option (i wish it was) ofcourse it will take a long time untill i get a great portfolio, but i need to get an internship by february next year, so i have to try to make some good stuff in between school assignments.
luckily i've (finally) decided what to focus on so that's gonna save me a bunch of wasted tme and effort
but thanks for the advice, it's the best so far.
and now i have a checklist for after i graduate
Portfolio for college, used to apply to a college. A school has different needs and wants from it's students than a studio. The minute you get into college you will be working towards a professional portfolio, most of your student work won't hit the quality bar needed for a professional portfolio.
A professional portfolio for finding an internship or job.
And a personal portfolio just to have for fun when not looking for actual work. You could put up anything you wanted.
I'm on step 6 right now... Thanks for the tip!
Be careful with that "I have to get to x point by a certain date" mindset. You're going to put a lot of stress on yourself and burn out very quickly. The worse that stress/burn out is, the longer it will take you to recover. I've been there.
You need to prepare yourself for not getting an internship by February next year. If it comes to that, you may need to get a non-art job and keep improving your art on the side (which is what I'm doing now and yes, it's slow improving that way, but necessary).
Not trying to be mean or discourage you; I really do hope you get something by your goal. Just be careful with that mindset.
Sounds exactly like my last 2 years lol, literally point for point
Also, I did the same thing in the past, I said "I need to do x by then" but the only thing I managed to accomplish with that is to get stressed out (like Heather.Hughes said) when it didn't work out as planned. Getting a random job to pay the bills is a viable and normal thing too, it does not mean that you "failed" or won't make it, quite a few people I know did that as well before they got a job in the industry.
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that internship is not my personal goal, in my last semester at college i need to do an internship, so that's why i need it by then.
in the post you qouted i said spending 1 to 2 years perfecting my work is not an option, i don't expect it to be perfect (as far as that's even possible) even in that time, what i meant was just that i probably won't have a pro looking portfolio by the time i need an intership (for school), that's the reason i asked this question actually
also
i know a degree isn't really important and i don't care about a piece of paper that says i came to class like a good student, but since i'm in college for this, the degree is obviously the end goal of this stage, just to show myself i completed it
@beefaroni
believe me when i say i also work hard on everything, but there's only one thing that i consider myself to be somewhat good at. but that's ok cause i only really need to be good at one thing, as long as i can get REALLY good at that one thing, and that's what i'm aiming for
that part in the brackets wasn't meant to be taken too seriously
With students, for me it's not so much about the quality of the portfolio, but about the pace of improvement and learning, and the dedication they show. Of course, you can't really show this in a portfolio, and it requires initial contact to the people you send the portfolio to.
If you have the opportunity to make your work visible in this aspect, you should take it. If you're in the same town, try socializing in person, if you know someone at the studio, have them pass on your work and ask for feedback.
Students or up-and-coming guys get hired for different reasons than regulars or seniors. Their desired trait is talent and dedication above everything else.
It seems the OP is talking more about a school internship which will have some weight in the end result of his degree. Of course, you're not expected to fail two school years to get that internship.
For your portfolio, you should simply follow the regular advices that applies for everyone. Get something clear, quality over quantity, focused on one specific part (don't sell yourself as the do everything kind of guy), ...
But overall, the aim here is just to get an internship. Do the best portfolio you can, apply, and go where you can go. There's always the possibility of getting hired by the studio you work for as an intern, but that's probably unlikely. I don't want to break the dream, but you might end up doing less than exciting things during the whole internship. I think it's pretty rare to find studios with a real internship program. Most will probably see a cheap if not free labour.
Also as FelixL said, for students the guy/girl himself/herself is probably even more important than the portfolio. If you make a good impression during the job interview, it's likely to weight heavily in the balance. There's no tutorial for that though.
To put things in perspective, I did my internship in a very small studio producing serious games. And in Belgium, you're not even paid for it, so I ended up actually losing money on the transport. Still, it was a nice experience and a first touch on the industry.
Then I hit the wall and spent two years and a half working my ass off on my portfolio/skills while working on not very exciting to downright terrible jobs. Until I got a job at Rocksteady, then Splash Damage. So yeah what dustinbrown said pretty much!
In summary: work your ass off. :thumbup: