G'day all,
Just starting to work on this projet for uni. Hopefully going to be a folio piece if the quality pans out! Will update with progress regularly
Im still working out forms and masses at this point and mucking about with style and details.
Please feel free to crit and comment and thanks in advance guys.
- Work in Progress -
Animation of the cockpit opening
http://youtu.be/91JlqOfwRMw
Replies
@nickcomeau. Many thanks buddy. Always need feedback when it comes to form, feel like I can never get enough of that
Some ideation and riffing for the cockpit, kinda rough, but I really need to get an idea of the things that will make up this cockpit. I've taken inspiration mostly from a lockheed ejector seat, I forget which plane. :poly124:
IDK just throwing some ideas out there. Looks like a fast/nimble/agile mech, and some sort of boost or spring mechanism on the foot could help with the visual and physical balancing of the design? I really like the flow of the upper body though, I think its mainly just the lower leg that feels like it wouldnt support that weight distribution.
I loved your idea so...
Do you mean something like this?
Trying to address the centre of gravity and balance concerns. I pulled back the weight with a quick paintover so hopefully that fixes it and still looks visually appealing.
@nickcomeau Dude you were spot on.
Some comping fun
Lets see how we go...
[ame]https://www.youtube.com/watch?v=uXt-z3XSWgQ[/ame]
Still got lots to go for form and making sure the shapes read well but I am liking the rhythms so far.
[ame]https://www.youtube.com/watch?v=fhJa-3DV4p0[/ame]
Got the final design and the final color development that I am going with. The decal stickers are just a trial, not final at all. I will be building my own ironic hipster robot at war stickers when the time comes.
The render is still WIP but I got nothing left in me engine for today :poly121:
Got to get back into concept mesh now and update the forms.
Had to make some allowances with the new design regarding the smaller cockpit space, its probably a blessing in disguise honestly. I'll tighten it up a bit with cabling and machinery, should look better and be less work to fill. :poly121:
So hard not to forge ahead but I'm trying to stay disciplined and get the forms and rhythms right.
The military netting will be worked on too of course, it wont look like a cape in the end, but more like a piece of cargo that is covered for camo.
First up construction shot.
Comments and crits very much wanted too guys if I haven't said that yet.
Had to build a frame to attach his pieces too, rebuild the shoulder cause it was so mundane and will need to rebuild the arm too...
Once all the final shapes are in, I am going to do a clean up pass and make sure I have all the details I use across the whole model to bring it all together. Right now there are too many styles going on but that's only because I haven't got to all of it yet...
I think tomorrow I will work on the leg and bring that up a bit. Then I will work out the mechanics for the pelvis.
EDIT: Needed to go back to the arm for a bit to close up the gaps and spaces and make it more solid looking.
I iterated on the design a lot, the original design just had way too much Anime style about it, and I simply don't want to work on Anime
- The "face" has stumped me at present, I don't have any ideas to make it work.
- I need to figure out how to connect logically the trunk to the pelvis
- The pelvis is pretty weak design wise at the moment so I might need to revisit that
- I also still have to do the cargo net
- I grabbed just any falcon off the net for a stamp, I will redraw my own at some point (stamp is on the lower leg outer plate)
- I'm not sure about the packs on the right side
Tomorrow cockpit!
@pixelpatron Thanks dude! I looked at a LOT of Hawken man, especially for the cockpit and the cabling and the detail. And yeah I am over the slick sci fi stuff especially the anime stuff. :poly142:
Ok IM spent for tonight.
Cockpit below. I don't know what to do with the walls of the cockpit, Im stuck there, so some feedback would be great. They are just smooth at the moment, but I was thinking some panelling maybe. I'm not done with the interior of the upper canopy.
I've worked out most of the spacing and how everything fits together almost...and the cockpit canopy opens on an axel now too with no clipping.
Tomorrow more cockpit.
Gotta start a report on texturing today so I won't be back on this model until tomorrow now.
Last night was too tired to do any work on him so I was having some fun with compositing practice and testing out renders instead.
:poly121:
Hopefully their a bit stronger now design wise.
Ok next up today final tightening to make sure I know where to place my polys in maya and a detail pass across his whole form. Then we're in Maya finally.
I can see that his arms are attached by some kind of ball joint to give him nice free movement of the arms. But it looks like the legs are on a hinge joint and can only rotate forward/back? I would consider a ball joint for them or something that can rotate freely.
@nickcomeau Thanks dude. Thats great feedback man, thank you. I will go over the design before I head into Maya and try to normalise it all. Glad you like it bud.
ok had a very productive day today. Got lots of the design issues sorted, and the cockpit started in earnest. I might be in Maya tomorrow!
I really didn't like all the exposed details in the pelvis, they really reduced the impact and the quality so I covered them up.
Ive already fixed the collision on the rear bull-bar with the cargo net. The screen caps are before that. :poly122:
Left to do:
Calf plates are weird
Belt for grenades
Left side cockpit screens
Lots of Cockpit tightening
Figure out how to attach the upper arm plates
Ok rebuilt pretty much the whole lower half in Maya in preparation for the final detail and high poly run. Nice and clean edges now. Had to straighten up his pose to make things easier for myself.
Next up upper outer body, then cockpit, then organics. :poly121:
Left to do:
Bar for thigh plate connecting to pelvis and knee
Bar for toe connecting foot
Upper body rebuild
Final detail high poly build. Im going to be working right up to the last minute.
Got some panelling designs ready for the cockpit walls too for some more visual interest which I will build in Maya. Tuesday is my cut off for when I switch to LP only, with bakes hopefully by Friday.
I really built this guy badly right from the beginning and have been fighting with that from the start. This could have gone so much faster if I had just closed off his sections first and built him like a person rather than a segmented machine.. Which I have had to do today finally. Learnt a LOT from this one.
:poly142:
Love what you have so far, good luck finishing up!
@Rhoutermans Thanks buddy! "Noticing myself as well, every project you finish means a better start and product next time" Very true mate, thanks for that.
I will def do that dude, do a test bake. I'm gonna make sure I dont have any right angles thoug too. Thats great advice man. And thanks for the well wishes!
Ok so I have pretty much rebuilt every damn piece on this thing in preperation for the high poly and detail pass tomorrow! Finally! Im so excited.:poly142:
Now I put all the details across him to bring it all together...I hope...
I will try with the high poly to have quiet zones between things like his shoulder and elbow, elbow and wrist etc to keep visual interest strong.
Left to do:
Organics (belts, buckles, cloths/folds etc)
Lower half details on the cockpit wall
Gap between booster and core section
Edge bevel for best baking
HP and Details
LP Bake test
Friggin sleep
Had to take a couple days off to hit a milestone for this Uni project so not as much progress as I would have liked. But we're getting a little closer now!
Still left to do
Details on the back, upper arms
rebuild forearm to match design language of rest of mech
The cloth/packs etc still need to be rebuilt and surfaced with a cloth texture
The lower half of the cockpit wall
The toes
The straps connecting the lower canopy cover
Ok been ages since I updated. Had to hit a milestone at Uni.
To do:
Bicep plates
Asymmetry on seat
Forearm blockiness
Final cockpit wall
Seatbelts
Toe plate
Feel free to crit and shoot me your feedback as always everybody. :poly121:
OK I'm calling the high done for now (just need to quickly rebuild the shoulder bars). I dont dare push it any further to this deadline. As it is I will be working every day until hand in now. I've removed all of the sharpest edges that I can see. straightened out everything to make sense for rigging and animating (except the hands) and adding some smaller details to give me something to work with in the diffuse/textures.
I really have no ideas for the crotch plate thing. I guess I am just going to take care of it in textures. Ideas VERY welcome. :poly121:
Ok next up, prep starts for the LP build and texture planning/gathering.
It would be cool if maybe the ankles had a similair wrap to the forearms? They are looking like the clunkiest piece at the moment and that might help break that up.
Looking forward to the texturing and such!