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Scaling Normal Map like UV

mobpapst
polycounter lvl 4
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mobpapst polycounter lvl 4
Hey guys,

i wanted to create a bigger floor piece for an indoor szene. its kind of damaged concrete with cracks and so on. i took the lp from max loaded it into zbrush, sculpted it and baked a normal map out. its looks fine and worked good. but here is my problem.

i've a tiling texture for the floor but to get a good look i need to scale up the uv in max. the problem is now that my normal map isnt scaling up too. as i mentioned before i want to have the sculpted damage and cracks at the same position. the room isnt square at all

is there a way to scale my uv but keep the normal map as before?

i hope you get what i wanted to do.

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