I've got a project that I'm working on that involves poliginal hair. I've been pulling my own out for the past month because I find that it always comes out looking like straw because the specularity isn't rite with the flow. I've had a hard time finding tutorials on how to apply anisotropy to an asset [in Maya] that can be adapted to a game engine. Simply put I don't understand it.
if I could at least find one tutorial that walks me threw the process of generating a map I could formulate some logic of how the process works. Maya is its own beast a crossed a number of revisions but I can still make sense of it before I make sense of a game engine so long as I understand the differences. I just need the examples, and how to generate them myself, before I can make the jump into exporting something practical and functional.
any ideas?
-Ryo