Hey guys, I decided to start working in a small environment to practive some of my skills and so far I am doing all right. Right know I am already moving to the textures and importing into UDK.
This is what I have so far:
Now I am working in the supports of the roof and I have run into a problem. So I want to keep those hard edges so I want to subdivide the mesh inside Zbrush without the smooth option on, the proble is that this will keep my hard edges but won't smooth the edges in the side of the mesh. How should I achieve what I want in this case? I have a lot to learn about zbrush yet...
Replies
In order to bring creases into zBrush, you need to use the GoZ plugin though. obj files do not support creases.
I have been searching all over google for people with this kind of trouble and before I ask allegorithmic what is going on I want to see if someone here can help me
Thanks in advance
Because i think that it is working. since the default tile generator output are these little squares
Make sure you set the tile generator background color to something else other than black just to be able to see any gaps in the tiling and fix accordingly.
Also, you dont seem to have the latest SD version. I think there was a few changes in the tile generator parameters.
Not sure if i helped, but, keep the questions coming.
Yeah I do need to update SD