When I use the color map, a problem is happens: the dDO does not put the color map exactly the right place, resulting in this
When I use all the other maps (ao, bent, cavity etc, and not use the color map) I do not have this problem, I only have this problem when I put the color map together those other maps. And the problem is not in the generation of color map by xnormal, because when I put the color map with other maps in Marmoset, everything works perfectly; When I put my color map in the diffuse window on dDo, the color map is read correctly, example
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Have you made sure that all your inputmaps are of the exact same resolution?
Yep, same resolution. Right now I took another bake of a normal and a color map with the same resolution, same edge padding and same bucked size but, the problem persisted. I also tried to take in different resolutions and the problem persisted (tried normal + color in 2048; 4096; normal 4096 and color 2048, and all other variations, but didn't work).
I used maps of other my character and it worked normally with the color in the right place. I don't no what i doing wrong T__T
Is your color id a flattened PNG without transparency? if not, try that! Otherwise would it be possible to send me the project files so I can take a look at them?
Happy that you got it working