The green parts (don't know the technical term) looks really good. Just make sure there's a bevel on your low poly for those wide edges.
I've painted over some areas where the edges are too tight, or where there could be a bevel.
The reason I think you should add a slight bevel to the screw holes is so that, when baking, there will be some actual thickness picked up in the normal map.
Left one is like yours, where it's true to life, but the normals won't bake properly. The right one is with a slight bevel, which makes it slightly less true to life, but the normals will look better.
Haven't got much else to crit... Kudos to James Swanson, got everything I would have said haha except also loosen the bevel on the indents on the back end of the scope as well... killed it with the crits *applauds*
Replies
The green parts (don't know the technical term) looks really good. Just make sure there's a bevel on your low poly for those wide edges.
I've painted over some areas where the edges are too tight, or where there could be a bevel.
The reason I think you should add a slight bevel to the screw holes is so that, when baking, there will be some actual thickness picked up in the normal map.
Left one is like yours, where it's true to life, but the normals won't bake properly. The right one is with a slight bevel, which makes it slightly less true to life, but the normals will look better.
Hope this helped. Keep it up!